Workshop: Designing for Touch screens and Interactive Gestures
Workshop Fee: $250.00 USD
Even though touchscreen and gestural technologies have been around for decades, they are only now being widely adopted for public use. The launches of Nintendo's Wii, Apple's iPhone, and Microsoft Surface have heralded a new era of interaction design where gestures in space and touches on a screen will be as prominent as pointing and clicking.
But how do you create products and design experiences for this new paradigm? While most of us know how to design desktop and web applications, many are still wondering how to adequately design for interactive gestures.
In this workshop you will:
* Learn the key differences in designing for touch/gesture
* Learn how to design touch targets
* Explore the basics of ergonomics and kinesiology
* Create a paper prototype of a touchscreen/gestural interface
* Communicate presence and instruction
* Learn strategies for documenting a touch application
Learn the basics of designing for touchscreens and gestural interfaces in this hands-on workshop. Bill DeRouchey, Interaction Design Director at Ziba Design and Dan Saffer, Principal at Kicker Studio and author of the 2008 O'Reilly book Designing Gestural Interfaces, will lead this workshop.
This workshop is for designers of all levels who want to expand their knowledge of interaction design into the new territory of interactive gestures. Through activities and mini-lectures on relevant topics, Dan and Bill will guide you in understanding the benefits and limitations of this new medium.
Bill DeRouchey has over fifteen years experience as a writer, information architect, product manager and now Interim Director of Interaction Design at Ziba Design in Portland, Oregon. With Ziba, he is fortunate to work on a variety of challenges, from handheld satellite radios and medical devices to community websites and interactive spaces.
Bill also writes about the variety and history of interaction design in everyday experiences on his blog, Push Click Touch. He is determined to stretch how people think about interaction design, from beyond the pure digital to any interaction between humans and the artifacts they create.
After that, he plays the ukulele.
Dan Saffer is a principal at Kicker Studio, a product design consultancy. Every day, millions of people use the products he has designed.
An international speaker and author, his latest book is Designing Gestural Interfaces (O'Reilly 2008) which has been called "an essential reference work for anyone looking to advance human-technology interactions beyond dials, knobs, keyboards, and mice."
He holds a masters of design in interaction design from Carnegie Mellon University. A thought leader in interaction design, his writings on design have appeared in BusinessWeek, Design IT! magazine, and many online publications, including his own site at http://www.odannyboy.com.